The box measures the wind currents and they chart it on the Aerica Charta. The box run out of fuel and has honey in it. It shoots out paper airplane at specified positions. The fuel is mud: made up of swamp water and sand.
There's a spot in the forest that might be a wind fountain. The map is not complete - it needs more reading. Laura hopes that the spot in the forest is where dad is. Box : Check the tank, machine and exhaust pipe of the box. See that the guy at right sits on a saddle.
Bring Simon back to camp:. The aerologists do not want to give Simon's globe to Laura. They are still waiting for Simon. Scream-ant: Try to exit the camp and hear a scream. Examine the screaming spot on the rock left of the sleeping aerologist. Use Pandur's glasses on the screaming spot. See a scream-ant. Use the empty small chili box on the scream-ant to get quietly screaming pillbox. Exit the camp and climb to tree house.
Release the scream-ant on the empty screaming ants nest. Pandur hears the scream and shoots at the tree. Simon : Climb the arrows that made steps. Examine and take Simon's hat. Simon's skull is taken.
Examine and take money bag to get pointer. See flies around the skeleton. Globe : Go back down to forest and go right to camp. Give skull to the aerologists to get globe. Get fuel for the box:. Use globe in inventory to get 2 halves of the globe. The globe has holes. Go back up to the tree house and up to Simon's skeleton. Look at and take moss below Pandur.
Go down to forest floor. Get swamp water: Use moss on 2 halves of globe. Use the 2 sealed halves of globe on swamp behind Gorf to get swamp water. Get sand: Use hook on the skid marks made by the ship. See a sand stream. Use the empty sealed half of globe on sand stream to get sand. Combine the 2 halves of globe to get mud.
Gorf : Try using mud on Gorf's dry spot. Fuel the tank: Go back to the camp at right. Examine the tank opening and see it filled with honey. Use reed on tank opening. Laura drinks the honey. Pour the mud in tank. The box is now fueled up. Talk to aerologists again. Get one wind current reading:.
Use the machine and see that it points to 3 locations: Gorf, Pandur and into forest. Get forest reading: Point the machine to the right - into the forest. Press-use the trigger button on the ground. See the machine shoot out a paper airplane and comes back. The aerologist reads the paper and updates the wind map. See also that Gorf eats the paper airplane and Pandur shoots the paper airplane.
Get wind current reading by Pandur:. Tumble mouse: The tumble mouse is stuck on the branch of tree. It is too high. In inventory, combine the reed with hook. Combine it with the pointer. Use the reed with pointer and hook with tumble mouse. Pandur : Go to Pandur at tree house. Use the tumble mouse on his ear trumpet. Get reading : Go back to camp. Use the machine to turn it to face the monk-crazy old man on the tree top.
Press the trigger button. The paper plane comes back and the wind map is updated. Get wind current reading by Gorf:. Go left to forest. Take the arrow that fell when Pandur shot at the paper airplane earlier. Gorf : Gorf eats the airplanes that passes by him. Talk to Gorf about the paper airplanes. It is Gorf's instinct that makes him eat anything flying around him. Get flying things: Remember that flies surrounds Simon's skeleton.
Go back to camp and check the exhaust pipe. There is still honey in the pipe. Use the arrow on exhaust pipe to get arrow with honey. Go back to Simon and the flies at tree house. Use arrow with honey on flies above Simon to get arrow with flies. Gorf : Go down to Gorf. Use arrow with flies on Gorf's dry spot. That solves his itch and instinct to eat flying things.
Use the machine to turn it to face the strange animal at edge of forest. Secret of the Root Forest:. Aerologist : The wind map is compete. The aerologists are very excited to find a new wind fountain. They left in a rush to tell Conroy. Laura takes the wind map they left behind. Take the saddle. Robert : Go back to Robert at tree house.
Use the saddle on the clothes line. Laura uses the saddle to get to Robert. She uses the tip of the arrow to cut Robert loose. Chapter 3 -The Abandoned Dynasty. Robert and Laura walk to the secret place in the Root Forest. Play as Robert. Move Gorfelina:. Check the sleeping fosfos, branch of tree, bricks on wall, remains and stone at right.
The petrified remains is a possible Asposian. The gate is locked. Pick up the rope ladder and it breaks to get ladder rungs. Take the petrified arm on the ground. Gorfelina : See a Gorf sitting on top of a remain - petrified torso. Talk to Gorfelina.
Laura and Gorfelina are not civil to each other. Ladies, please Get another stone for Gorfelina: Check the stone at right. Try to move it. It's too heavy. Use the stone arm on the stone. Robert tries. Examine and talk to Laura. Learn more about her life. This place is familiar to Robert. Laura positions the arm to prop the stone at right. Use the ladder rung on the spot under the rock. Use the jacked up stone to take the stone arm. Push the rock on rolls. The stone is now beside Gorfelina.
Court Gorfelina: Convince Gorfelina to move to the other stone. Flirt with Gorfelina until she moves. Take the stone torso. Open the Gate :. Petrified Asposian : Use the stone torso on the remains facing the gate. Add the stone arm. See that the Asposian is playing his flute nose. He has his fingers on the first and last holes. Using your keyboard numbers: hold down 1 and 4 keys at the same time. Robert plays his flute nose. The fosfos awakens and lights up. The gate opens. Fosfos : See that the awakened fosfos is surrounded by color moths.
Laura says the color moths color everything beside it. Halls of Dynasty:. Laura recognizes a painting on the wall as done by her father. It shows 3 rings one on top of each other; the largest on top and the smallest at bottom.
An arrow points to the lowest-smallest ring. Steve : Meet the receptionist. Steve says that it is a painting by Kavanosa Canosostri. Robert eats the cookie given by Steve. He also gives 2 passes to the inner courtyard. Talk to Steve. Steve faces the mirror and Pete the boss appears in the mirror.
Talk to Pete by presenting the questions to Steve - his alter ego or split personality. When dynasty is mentioned, Pete remembers a song. Pete starts to sing but it upsets Steve. Steve throws a rolling pin. Continue talking to Pete via Steve. The tickets given are only for the inner courtyard and not the ruins. The ruins can be accessed only by use of golden passes. The family that used to live here has golden passes.
Inner Courtyard:. Steve brings them to the inner courtyard. Check the rusty shield beside Steve; petrified Asposians, nodtarine bed and jump rope.
Talk to Steve again. Learn about this place. Go back to reception area. Reception Area:. Pick up the rolling pin thrown by Steve. The ruins door is opened by the golden key in front of Steve. Pete will remember the rest of the song if he gets fresh air and is out of here. Check the oven, fire beetles and ingredients behind Steve. Get golden passes:. Inner courtyard again : Go through door to inner courtyard. Take a bunch of nodtarines and the jump rope. Take mushrooms that when placed in ears can make one deaf.
Take the golden carpet in front of big door. Check the big door. Check the dynasty ruin outside the walls. Reception area: Take the golden tassel from the cordon metal stand by the door. Gorfelina : Exit to the gate. Give bunch of nodtarine to Gorfelina.
She's allergic to flowers but not to Robert. Obtain the Casanova Casonostri achievement for trying to give flowers to Gorfelina. Fosfos and color moths: If the color moths are by the shrubs, see them release green powder. Go close to try to use the fosfos and color moths. They fly away to be on the tree at left. They then release brown powder. Note: Before you use the golden carpet - as stated below- do the Build the stairs to the top wall and Make a color moth parts. You will then get brown passes.
Use the brown passes with Steve and learn that the brown passes gain access to the royal toilet. The toilet is busted. Get the Royal Toilet achievement.
Info taken from Steam forum. Go there and they move back to the right. Use the golden carpet on the branch of the tree. Try to use the color moths at right and they move to the golden carpet.
Now they release golden powder. Build stairs to the top of wall: While outside, check the brick left of gate. While outside, use the rolling pin on the lowest brick. Go inside and see the 2 bricks. While inside, use the rolling pin on the middle and then bottom bricks.
Now all of them are outside. Go outside. While outside, use the rolling pin on the top, the middle and then bottom brick. Now all of them are inside. Color moths: Try to use the color moths so that they go to the golden carpet and release golden powder. Make a color moth: Go back inside. Look close at the drawing of Laura's father. Take the 2 pins at middle left. In inventory combine the guest passes with the tassel.
Add the 2 pins to the handicraft. Hang the handicraft by combining the jump rope with the handicraft. Climb up the 3 bricks and then to the wall. While standing at top of wall, use the handicraft with the golden color moths by the tree. Get golden handicraft. Use golden handicraft to get golden passes. Dynasty Ruins:. Use the golden passes with Steve. Inside the wind chapel, look around. Examine the petrified male at central ring and the petrified female at bottom row.
Check the crystals at ends of middle row. Check the small ring at ceiling. It looks like the drawing done by Reminepo at reception room. It has fosfos drawn on it. Talk to Pete : Check the water basin. It is empty. Use the bunch of nodtarines that has juice that is as smooth as glass with the empty water basin. Steve sees Pete in the juice reflection.
Talk to Pete via Steve. Pete grew up here contrary to Robert's wrong palace. Learn about the rings at ceiling.
The petrified man is Ocarino Gustus II, head of dynasty. Majoria, Ocarina's wife should have been beside him. Pete sings the song but forgot the middle notes. Pete needs fresh air to remember. Get Pete to fresh air:. The crystal breaks. Pick up crystal shards. Distract Steve: Talk to Laura to distract Steve. Laura can't do it after a few words with Steve.
Give mushrooms taken from inner courtyard to Laura. She uses them on her ears and tells Steve to ramble on. Clean the shield: Exit to inner courtyard and check the rusty shield. Go to to reception area. Take the grater right of mirror. Try to use the grater on the shield in inner courtyard. That didn't work out. Go to Gorfelina outside the gate. Use the grater to scratch her and get corrosive grater.
Use the corrosive grater on the shield at inner courtyard. Pick up the rust flakes on the ground. Talk to Pete : Go back inside the ruin and tell Laura to stop now. Exit the chapel. At reception area, talk to Steve about courtyard guided tour. They go to inner courtyard.
Steve sees Pete on the shiny shield. Learn that the inner courtyard was for the people waiting to get an audience with Ocarino Gustus II. Pete says that it is his fault that the attack happened. He allowed someone in.
The door is the only entrance to wind chapel but not the only exit. Hear the song. Pick up the stone dust that fell when the wall crumbled. Pete says to go to the wind chapel. Wind Chapel: Talk to Pete via Steve. Ask for the song again. Pete sings the song. Now all the fosfos on the lowest ring at ceiling lights up. Look close at the fosfos and see that there are 4 dots-holes under each one and the leg s of the fosfos covers some of them.
Make key to wind chapel:. Distract Steve again: Give the mushrooms to Laura again so that she can distract Steve. Make dough: Go back to reception. Take the baking book at bottom left of screen. In inventory, read the baking book to learn the recipe for soft cookies: sugar, nodtarine juice, flour and chocolate flakes.
Use the crystal shards for sugar, bunch of nodtarines, rust flakes for chocolates and stone dust for flour on the mixing bowl right of the mirror. Use the crank of the mixer. Take the mixing bowl with dough. Bake a key : Check the case on the counter and see that it has the key shape.
Use the mixing bowl on the case. Use the dough filled key case on the oven. Heat the oven: Read the poster above the oven. You have to insult the fire beetles to raise temperature.
Talk to the fire beetles under the oven. Select insults as dialogue. Robert quotes the words Conroy yelled at him. Robert praises the fire beetles to get them to cool down.
Key to Wind Chapel: Use the Conroy puppet glove on hot oven. Get baked key and burned Conroy puppet glove. Wind chapel: Go to wind chapel and tell Laura to stop. Laura : Talk to Laura. Robert says that this place seems familiar to him. Wind chapel:. Go back to the reception room to take Steve out of here. Go to inner courtyard. Use the baked key on the big door.
Enter the chapel. Flute nose music: Look close at the fosfos at the ceiling. See that there are 4 dots-holes under each fosfos and the leg s of the fosfos covers some of them.
Click on the flute at bottom right to show the flute with the 4 holes at bottom of screen. Using your keyboard numbers: press the hole s that is covered by the legs of the fosfos; reading it from left to right. Press holes left to right : 1 2 and 4 together 3 2 and 3 together 1 and 3 together and 1. If done correctly, all fosfos glows. Laura asks Robert to play it again. Robert stands on the dais across Ocarino Gustus II. The rings at the ceiling goes down. Laura gets a sack of marbles from the lowest ring.
Chapter 4 - The Secret of the Basylians. Hangar :. The floor gives in and they fall down the hole to land in a large factory. They see Basylians. After a while, Robert realizes that the Basylians are machines. Laura says that only her father can build such machines - so she leaves to look for him. Laura throws a note to Robert. Read the note in inventory. It says "Hey! Look over there! Check the flag and windup box. Look at the coffee pot and coffee filter.
Passageway :. Try to follow Laura. Go to the passageway at right end of the walkway. Parakeet : See a parakeet in a cage and 3 soldiers marching on footprints on the floor. The parakeet whistles to signal them to start marching to the other corner.
Talk to the parakeet. Learn what Conroy plans for the Basylians that are being made. Conroy wants to conquer Asposia.
Examine the guards. They just follow the footprints. Alarm bell: Check the alarm bell beside Robert. Try to take the alarm bell and get a hammer. Get tools:. Mechanical Basylian: Go back to the hangar at left. Check the mechanical Basylian. Guard Mechanic: Examine the guard reading nearsightedly at a schematic. Check the round construction piece, clear varnish bucket and Allen wrench around the guard.
Talk to the guard. Robert asks the guard for permission to take the tools. The guard says no because Robert is obviously not a mechanic.
Learn about Conroy's new flag. Use the hammer on the guard's knee. The guard kicks the round construction piece and it knocks off the exclamation point of the sign under the tunnel. Take the exclamation mark. That looks familiar. Be a mechanic:. Dead guard pictures: Check the row of pictures on the wall. See that the pictures are of guards that passed away. They have black bands. Below the pictures are rhyming epitaph on the monument-plaque. The left picture is of a mechanic guard, middle is a standing guard and right is a marching guard.
The mechanic guard's picture is loose. Take the picture-poster. Guard : Go back to the guard. Use the poster on the guard. The guard asks for the mechanic guard's code.
Select any number, color and number. Get ID code: Go back to the row of pictures. The standing guard and marching guard has an ID code at last line of the monument. The mechanic guard's ID code is blurred. Read the epitaph and note that the last word of each line rhymes with the code. The standing guard's last word on first line is boar which rhymes with 4; middle is fight which rhymes with white and last line is hen which rhymes with The marching guard's last word on first line is alive which rhymes with 5, middle is crack which rhymes with black and last line is spine which rhymes with 9.
Going by that pattern; the mechanic guard's epitaph: mate - eight 8; fellow - yellow and pen - The mechanic guard's code is 8 yellow Guard : Use the picture on the guard again. Select 8, then yellow and lastly Take the clear varnish and the Allen wrench. Go pass the parakeet and soldiers:.
Get flag : Use the Allen wrench on the wind up box below the flag. The flag is lowered. Take the flag. Make footprint : Check the coffee pot and coffee filter. There is coffee powder on the filter. Use the clear varnish on the coffee filter. Pick up the coffee pot with black varnish. Combine the coffee pot and the exclamation mark to get exclamation covered in black varnish. Parakeet : Go through the passageway and be behind the parakeet again.
Use the flag on the cage. Robert covers the cage with the flag. The parakeet goes to sleep. Soldiers : Remember that the parakeet whistles to get the guards marching.
Use the flute by clicking the flute at bottom right of the inventory bar. Click on any number of your keyboard. Move the guards to empty the corner where the birdcage is located. Check the broken bridge at edge of the walkway. Use the exclamation covered in black varnish on the broken bridge. Robert makes a new set of footprints for the guards. Use the flute again to get the guards marching.
Watch as they march over the broken bridge to the abyss. Go pass the soldier guarding the High Tech Lab:. Go to the entrance at other side of the platform. See a guard standing by the stairs and the High Tech lab.
The guard wants to arrest Robert because he looks like the one on the wanted poster. Try to use the dead mechanic's poster over the wanted poster. The guard stops Robert. Give Laura's note with "Hey! Guard looks around and when he's distracted - use the mechanic's poster over the wanted poster. The mechanic's face looks like the guard. The guard arrests himself and leaves. Reminepo :. Enter the High Tech Lab. See Reminepo and Laura.
Reminepo is suspended in a glass case and telepathically moving the arms to make Basylian parts. Reminepo is aware of what happens outside. The arms embraces Laura. When he stops making parts - see a weird guy trying to swat a fly below the lab. The weird guy swats the red button and gives an electric shock to Reminepo.
Talk to Reminepo twice. Every time a repeat of the hugging scene occurs; electric shocks happen. Reminepo many electric shocks. See the mechanical arms at right conveyor belt and the assembly line at left. Reminepo controls the arms. Check the blueprints on the wall. Take the hand- replacement fist on the left box by the assembly line. Lift : Check the lift at right wall. The lift button is missing.
There's only a hole. Weird guy: Look through the grate on the floor at right. See the weird guy under the lab.
Check the lift and lift button on right wall. Go back to lab. Exit the lab at left. Climb the stairs. Exit through the throne. Robert looks around and the opening on the throne closes. Robert hears a sound coming from the painting.
Medicine cabinet: Check the medicine cabinet. Get fish oil and knock out drops. There are more Basylians flying outside. One looks through the window and shoots a petrifying beam. Painting : Examine the painting. Robert heard clicking sounds from the painting when the throne exit started to close. He needs a clue. Throne : Sit on the throne and a spring pops out. Robert takes the spring.
Model : Examine the model at bottom center of screen. It is Conroy's view of his Asposia. Take the model Basylian by the right model. Fonk : Check Fonk the hedgehog, Robert's nightmare. Pick up one of the hedgehog's quill from the floor. Give Conroy's puppet to Fonk. Fonk attacks it. Pick up the puppet.
Use knock out drops on Conroy's puppet. Give the puppet with knock out drops to Fonk. That didn't stop the hedgehog. Obtain the Hedgehog-Anesthesia achievement for trying to knock out Fonk.
Piece of Art: Go left and check the piece of art left of the models. Use the piece of art and it opens to show Conroy's secret stash of powdered sugar. Check the powdered sugar. Try to take some but Robert doesn't want to use his bare hands. Use Conroy puppet with powdered sugar. Give the Conroy puppet with sugar to Fonk. Ah - the hedgehog becomes ultra-active. Diamond : On the way out the balcony, Fonk breaks one of the chandelier.
Pick up the diamond. Get out of throne room:. Robert needs a clue to find the sound on the painting. Use the Basylian model with the powdered sugar. Use the dusty Basylian model on the painting behind the throne.
Robert dusts the whole painting. See fingerprints on Conroy's chest. There's notch where the fingerprints are located. Use the notch; it's too small. Use the hedgehog quill on the notch. The throne opens. Go through to be at the hangar. Release Reminepo:. Take care of weird guy : Go back to the lab. In inventory combine the replacement fist with the spring from the throne to get fist with spring. Use the fist in spring with the lift. Robert places it inside the empty lift.
Check the weird guy through the grate again. Use the fish oil on the lift button. The fly lands on the fish oil covered button. Weird guy swats; lift door opens.
The fist with spring misses the weird guy but stops under his nose. Do it again: Take the fist with spring from lift. Add knock out drops to fist with spring to get primed fist with spring. Use primed fist with spring on the lift.
The weird guy is knocked out now. Reminepo : Reminepo can move freely now. After embracing Laura, the mechanical arm removes the blueprint and points to a diamond. Reminepo wants a diamond. Give the diamond to Reminepo. Reminepo makes a cutter and releases himself. Laura is his little tumble mouse. Reminepo interrogates Robert about his intentions. Dynasty : Upon realizing that Robert has a flute nose; Reminepo tells the story of what happened to the dynasty.
Learn that the dynasty is made up of Asposians with instruments noses. They make music to create the wind. The wind monks were Maleus, Pandur and Conroy. Ocarino and his wife Majoria; the leaders of the dynasty rejected Conroy's bid to revive the death penalty.
The game is much easier to play if you use and to cycle through objects you can interact with. Schnapps-Dealer Find some alcohol in the garbage and try to palm it off on the garbage dealer. Fresh Breath Eat a mint! Use the flyer on the fish to get Wrapped Fish. Go to Street With Bars. King of Sins??? This is a point of no return.
Chapter 1 - The quest for the Silver Fosfos Complete the first chapter! Hide ads. Trial and Error??? Chapter 2 2. General hints and tips.
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