You're Ben, the leader of the Polecats; the hardest, dirtiest, most terrifying gang of all. You are the leader, despite your name. But then look at your second in command - his name's Darrell. Anyway, since you're the hero, you also have a streak of decency in you and some pride. You're in the Kickstand bar with your pals, having fun breaking pool cues over the heads of Japanese tourists, or something.
In comes old man Corley, and you've just started chatting about the days when he never washed his jeans, when Ripburger approaches you to see whether your gang would be prepared to act as an escort to the Corley board meeting. You say no, but he tricks you outside, you get smacked over the head and, before you know it, you're knee deep in shit.
Your gang's heading off to be ambushed by the treacherous Ripburger, the old man's life is in danger, and you're just about to find out what it's like to ride one of those bikes without wheels - well, without one wheel, anyway.
Your bike's been got at and it's time to taste tarmac. From then on, things develop pretty much as they do in previous LucasArts point-and-click adventures, and, if you've played any of them from Monkey Island onwards, you'll find yourself on familiar ground. The method of playing is always the same: pick up everything you find, keep them in your inventory, maybe combine them with other disparate things to make something new, laugh at the dialogue except if you're playing Day of the Tentacle , get stuck One of the things that has developed from game to game is the control interface, and this version is different from the one seen in Sam and Max Hit the Road.
Instead of clicking through a series of icons to get to the one you want, the icon itself is subdivided into different active areas. It takes the form of a biker tattoo, and doubles as the Polecats' gang patch, even appearing as a tattoo on the arm of one of the gang members.
Hold the left mouse button down over an interactable object and the icon appears; move the cursor over the part you want, watch it animate for a second just for fun, then release the button and bob's your haircut. The boot kicks which is handy for opening doors and checking tyre pressures the hand picks up, uses and punches; the eyes of the skull examine and the mouth talks, tastes, bites, sucks or whatever.
The inventory is equally bikerish, taking the form of a skull with your stuff held in its mouth. The whole thing's a lot quicker to use than the one in Sam and Max, which had the in-built annoyance factor of clicking past the icon you wanted to use so that you had to cycle through them all again. The game looks good. There are more scenes for you to sit back and watch than has been usual to date in a LucasArts point-and-click adventure, but the quality of animation is very high.
In some places, it's like watching one of the better anime films: a high number of angles are used to tell a particular part of the story, with little repetition of shots. The effect is cinematic without being boring.
But don't worry, there's still plenty of puzzling to sort out. And, as usual, the humour is there. Not as much as in Sam and Max maybe, but there nonetheless.
A lot of it is in the main character's deadpan delivery and hard-as-nails dialogue, but sometimes it's just in his responses to your attempted actions. Click on the mouth icon and an unsuitable object, and he says, "I'm not putting my lips on that. Like the cd-Rom version of Sam and Max, this one's a talkie all the way, and the quality of the recorded dialogue is so good you won't need to switch the optional speech display on.
Anyone who played our recent demo of the game may be a little disappointed to learn that Ben no longer says "Cool bike" when you ask him to look at his bike; "Cool ramp" when he looks at a ramp; or "Cool fridge" when he looks at a fridge.
I know that I was. The sound effects are good, with all the bikes sounding suitably meaty, and the in-game music is appropriately guitar-orientated.
Well let's face it, they could hardly have James Galway, could they? You can't have a gang of wild bikers thundering down the freeway while James gives Ace of Spades some slipper on a penny whistle.
That's about all there is to say, really. The only fault I could find with Full Throttle is the element of frustration in the lengthy combat section of the game. I don't know how much anyone buying a point-and-click adventure even wants a lengthy combat sequence.
Apparently the LucasArts bods thought that since it was a biker game, you might expect to do a bit of actual biking behaviour. This is true, but they might have spread it out a little more throughout the game instead of sticking it all in one big lump. Other than that, the game looks and sounds great, has plenty of entertainment value and the usual well-judged difficulty level.
Your passage around the highways and byways of the Land of the Free will frequently be obstructed by dangerously violent nutcases riding about on enormous bikes, armed to the teeth and ready for fisticuffs - along with booticuffs, chainicuffs and tyre-levericuffs. That's okay though, because you too are a dangerously violent nutcase on an enormous bike, armed to the teeth and ready for fisticuffs, booticuffs, etc, etc Obviously this top-notch joke name couldn't be fitted into Day of the Tentacle.
These people will stop at nothing for a fast buck -they have no morals, no code of conduct and no style. If biker gangs were football teams, this lot would be Wimbledon. If they were films, they'd be Terminal Velocity.
Like their namesakes, they spend more time than is healthy licking their own gonads. Hang on a minute. This lot will stop at nothing for a fast buck either - and that includes manufacturing really crappy coffee mugs in the shape of the heads of the crew of the SS Enterprise, because sad Trekkie bastards will buy anything. But they also own their own patented turbo motorcycle boosters, which may come in handy for something.
Oh, and Maureen used to be one, which explains her tattoo. Cavefish have lived underground for so long they've developed really weak eyes that's their excuse, anyway and need special glasses to see. They emerge to ambush vehicles, which they turn into decorative ashtrays for sale on a door-to-door basis by YTS trainees. They also hold strange rites in which they worship large engines, sacrifice spark plugs and sing the theme tune to Top Gear. So called because they never wash, never change their pants and wouldn't recognise a bar of soap if they sat on it naked.
Their distinctive aroma is useful for getting a tube carriage to themselves, but that's about it, really. They're probably really good at Doom, though. Oh, and you're the leader of the Polecats. And to think you fancied your chances with Maureen the welder.
A lot has been made of gang culture lately. Rampaging gangs of bikers, LA and Chicago street gangs and murderous Maori tribes are all very well, but perhaps the most infamous and violent gang of all was the Duffel Coat Gang, which roamed the streets of London in the mid-'70s.
The most hardened villains lived in fear of this evil collection of motley individuals, brought together by their love of hardcore violence and wooden toggles. They terrorised the whole of the south of England for many years. A college scarf would snake out from a darkened alley to fasten itself about the. The desert boots raining down on their bodies were so soft and useless that it took ages to really beat them up; it was the sheer length of time it took to get duffed up that really struck terror into the hearts of the people.
No one ever knew what happened to the Duffel Coat Gang. Its attacks stopped as suddenly as they'd started. Some said that the gang killed each other in a fit of blood-lust; others, that they entered into a bizarre suicide pact; others still, that their desert boots simply wore out. The mystery was never solved. With Full Throttle, the biker theme means that you get a reworking of the popular pursuit promoted in EA's fabbo Road Rash. In other words, you spend a fair amount of leisure time exchanging blows with members of rival bike gangs in an attempt to have them paint new stripes along the tarmac with the skin from their faces.
It's all mouse controlled - the right mouse button chooses what you're going to hit someone with, and the left actually hits them, while moving the mouse steers the bike itself. At one point in the game there's a whole section of fighting, the successful conclusion of which is essential to your progress in the game. Still, one or two of the puzzle situations are so annoying as to discourage further playing of the game in spite of its otherwise engaging qualities.
For the most part, Full Throttle is an excellent game, full of plot twists and unusual situations that will keep the player engrossed for hours. The gameplay is excellent, featuring clever, puzzling situations that fill the gamer with a sense of satisfaction once they're solved.
In conjunction with the storyline, some puzzles even instill in the player a sense of pride and achievement for escaping the life-threatening situations that Ben must face along the way.
You are Ben, leader of the Polecats, one of the toughest and meanest biker gangs on the road. You were just having a bit of good clean fun at the Kickstand bar when old man Corley, owner of Corley Motors, dropped by for a bit of reminiscing.
Next thing you know, you wake up in a dumpster, someone tells you about an ambush of your Polecats? In Full Throttle, you direct a character around a 2-D screen and solve a few puzzles along the way.
There are a few action sequences. The game features a revamped interface: instead of choosing a command verb or an action icon and then interacting with an object, you can now simply point at it, and the available action icons will appear automatically.
How to run this game on modern Windows PC?
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