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You can use WARP to develop and tune applications that run well on both hardware and software. Microsoft performed significant testing and performance tuning on computers with eight or more cores and SSE4.
Graphics hardware also has fixed-function units that can perform complex and expensive tasks, such as texture filtering, format decompression, or conversions, asynchronously with little overhead or power cost. Performing these operations on a typical CPU is expensive in terms of both power consumption and performance cycles. The typical performance numbers for an Intel Penryn based 3.
Low-end discrete graphics hardware is typically 4 to 5 times faster than WARP at running these benchmarks. Mid-range or high-end graphics cards are significantly faster than WARP for many applications, particularly when an application can take advantage of the parallelism and memory bandwidth that these graphics cards provide. WARP is not a replacement for graphics hardware, particularly as reasonably performing low-end Direct3D 10 and later discrete hardware is now inexpensive.
The goal of WARP is to allow applications to target Direct3D 10 level hardware without having significantly different code paths or testing requirements whether they run on hardware or in software. The first table shows WARP example data with Direct3D 10 Crysis running at x with all the quality settings on their lowest levels:. The majority of the images appear almost identical between hardware and WARP; where small differences sometimes occur, they are found to be within the tolerances defined by the Direct3D 10 specification.
Skip to main content. This browser is no longer supported. Download Microsoft Edge More info. Contents Exit focus mode. You can use its "Tiles base URL", but you need to add curly brackets i. Basically this is the same tool as Map Warper except it is less maintained and the maps can be made private. Warping a map is fairly intuitive.
Other features require more guidance exporting the map is not very intuitive , and the fact that the tool appears to be no longer maintained makes some the tool slightly harder to work with.
Any map in XYZ format can be warped. Can add metadata to the maps. Can be set to public or private. Keeps a record of the edits made to the map. Can be edited by multiple people for collaborative purposes. Not always the most accurate. The cropping section of the site no longer appears to work. Map Warper is an online tool to rectify an uploaded map so that it may fit exactly or more closely on a modern precise map, such as a Google map.
While rectifying maps, Map Warper also geo-references the uploaded map on an online modern map, so that physical landmarks coasts, streets, geological features, etc. It is at its best when you have a map that cannot be warped on NYPL Map Warper or David Rumsey Georeferencer and you want to collaborate with others or work from any computer when rectifying the map, or if you want to use the the warped map's "tiles base URL" in other tools.
Other features require more guidance exporting the map is not very intuitive. Edits can only be set to public, so everyone can see the edits. NYPL Map Warper is an online tool to rectify a map so that it may fit exactly or more closely on a modern precise map, such as a Google map. While rectifying maps, NYPL Map Warper also geo-references the chosen map on an online modern map, so that physical landmarks coasts, streets, geological features, etc. It is at its best when you've found a map from the NYPL Digital Collections and you want to collaborate with others or work from any computer when rectifying the map, or if you want to use the the warped map's "tiles base URL" in other tools.
Can crop edges of the map so that only geographic information is warped. The David Rumsey Georeferencer is an is an online tool to rectify a map so that it may fit exactly or more closely on a modern precise map, such as a Google map. While rectifying maps, David Rumsey Georeferencer also geo-references the chosen map on an online modern map, so that physical landmarks coasts, streets, geological features, etc. It is at its best when you've found a map in the David Rumsey Map Collection and you want to collaborate with others or work from any computer when rectifying the map.
SimVisuals 2 allows for flawless visuals across any shape or surface with advanced geometry correction and edge blending for multiple projectors.
As a software product, SimVisuals 2 removes the need for additional hardware, cables or connection. It's simple, works the way you want, and adds zero latency. Discover the features you need to run your multi projector display system. The advanced geometric correction features built into SimVisuals 2 allow you to accurately warp your content to fit the display surface you are using.
AutoCal uses cameras and specially designed patterns to automatically align the screen based on only a few user inputs.
RapidCal is a geometrically aware alignment tool that uses your screen's shape to allow you to calibrate quicker and with fewer control points. Multiple projectors can be seamlessly blended into a single image, using the advanced image blending features within SimVisuals 2. With real-world mapping, SimVisuals 2 maintains the correct geometry for your perspective, completely immersing you in a realistic environment. With a simple to use and intuitive user interface you can get your simulation environment up and running within a matter of minutes.
SimVisuals 2 comes with full support for Nvidia Quadro cards, allowing direct interaction with Quadro at a firmware level instead of simply software. Allows you to mask out any obstructing features in your simulation environment from your projected content, such as cockpits or controls.
With built-in test patterns, the SimVisuals 2 interface allows for simple and precise alignment and calibration of all your warping, blending and color features.
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